how can i install photoshop cs4 when there is a error of encountered setup cannot countinue setup?

Question by arminder.matharoo: how can i install photoshop cs4 when there is a error of encountered setup cannot countinue setup?
i am trying to install photoshop cs4 from net, but there is an error when setup is runing it show`s the message as(setup has encountered an error and cannot countinue. contact adobe customer support for assistance) plz any one help me…

Best answer:

Answer by Michael
Try downloading it and running the install file from your computer not over the internet.

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cannot change the color of my brush in photoshop?

Question by Theo H: cannot change the color of my brush in photoshop?
ok so im trying to color a rose brush in photoshop cs4, and i use to be able to change the color just by changing the foreground and background color on the toolbar, but for some reason every time i try to put a flower using a black color on a white background it doesn’t even show up, but then when i fill the background with black there it shows up as a white, which doesn’t makes sense, so can yall tell me whats going on.

Best answer:

Answer by P&G
Change your color mode
Image > Mode > RGB Color

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C++ help error c1010070: Failed to load and parse the manifest. The system cannot find the file specified?

I keep getting this error for this code:

// Beginning Game Programming, Second Edition
// Chapter 4
// GameLoop project

#include
#include
#include
#include
#include

#define APPTITLE “Game Loop”

//function prototypes
LRESULT CALLBACK WinProc(HWND,UINT,WPARAM,LPARAM):
ATOM MyRegisterClass(HINSTANCE);
BOOL InitInstance(HINSTANCE,int);
void DrawBitmap(HDC,char*,int,int);
void Game_Init();
void Game_Run();
void Game_End();

//local variables
HWND global_hwnd;
HDC global_hdc;

//the window event callback function
LRESULT CALLBACK WinProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
global_hwnd = hWnd;
global_hdc = GetDC(hWnd);

switch (message)
{
case WM_DESTROY:
PostQuitMessage(0);
break;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}

//helper function to set up the window properties
ATOM MyRegisterClass(HINSTANCE hInstance)
{
//create the window class structure
WNDCLASSEX wc;
wc.cbSize = sizeof(WNDCLASSEX);

//fill the struct with info
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = (WNDPROC)WinProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = NULL;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = APPTITLE;
wc.hIconSm = NULL;

//set up the window with the class info
return RegisterClassEx(&wc);
}

//helper function to create the window and refresh it
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;

//create a new window
hWnd = CreateWindow(
APPTITLE, //window class
APPTITLE, //title bar
WS_OVERLAPPEDWINDOW, //windowstyle
CW_USEDEFAULT, //x position of window
CW_USEDEFAULT, //y position of window
500, //width of the window
400, //height of the window
NULL, //parent window
NULL, //menu
hInstance, //application instance
NULL); //window parameters

//was there an error creating the window?
if (!hWnd)
return FALSE;

//display the window
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);

return TRUE;
}

//entry point for a Windows program
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
int done = 0;
MSG msg;

// register the class
MyRegisterClass(hInstance);

// initialize application
if (!InitInstance (hInstance, nCmdShow))
return FALSE;

//initialize the game
Game_Init();

// main message loop
while (!done)
{
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
//look for quit message
if (msg.message == WM_QUIT)
done = 1;

//decode and pass messages on to WndProc
TranslateMessage(&msg);
DispatchMessage(&msg);
}

//process game loop
Game_Run();
}

//do cleanup
Game_End();

return msg.wParam;
}
void Game_Init()
{
//initialize the game…
//load bitmaps, meshes, textures, sounds, etc.

//initialize the random number generator
srand(time(NULL));
}
void Game_Run()
{
//this is called once every frame
//do not include your own loop here!

int x = 0, y = 0;
RECT rect;
GetClientRect(global_hwnd, &rect);

if (rect.right > 0)
{
x = rand() % (rect.right – rect.left);
y = rand() % (rect.bottom – rect.top);
DrawBitmap(global_hdc, “c.bmp”, x, y);
}
}

void Game_End()
{
}
void DrawBitmap(HDC hdcDest, char *filename, int x, int y)
{
HBITMAP image;
BITMAP bm;
HDC hdcMem;

//load the bitmap image
image = (HBITMAP)LoadImage(0,”c.bmp”,IMAGE_BITMAP,0,0,LR_LOADFROMFILE);

//read the bitmap’s properties
GetObject(image, sizeof(BITMAP), &bm);

//create a device context for the bitmap
hdcMem = CreateCompatibleDC(global_hdc);
SelectObject(hdcMem, image);

//draw the bitmap to the window (bit block transfer)
BitBlt(
global_hdc, //destination device context
x, y, //x,y location on destination
bm.bmWidth, bm.bmHeight //width, height of source bitmap
hdcMem, //source bitmap device context
0, 0, //start x,y on source bitmap
SRCCOPY); //blit method

//delete the device context and bitmap
DeleteDC(hdcMem);
DeleteObject((HBITMAP)image);
}

What am I doing wrong?